New DynMap resolution

We will use HiRes for our dynmap now. This means you will see your stuff in much more detail and much less pixeled. This is a testrun – we might use vlowres like we did before again, if it uses too much resources.

The rendering is currently taking place but it might take a long time. When it’s finished I will announce it in a comment here. You will find any additional information about it in the comments under this post.

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